#ifndef __CINETIC__CONTROLLER_H__
#define __CINETIC__CONTROLLER_H__
#pragma once

#include "GameObject.h"

namespace Cinetic
{
	//Represents something that can change the state of the game as time passes by
	class Controller
	{
	public:
		void	update( float delta );
	private:
		Object*	m_object;
	};
}

#endif